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Written in the Stars All important information regarding rules, etc. will be found here. |
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CH 1: In My Remains by Xaithai Jul 10, 2013 6:49:10 GMT -5 |
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Written in Blood Important information such as member groups, staff, etc. can be found here. |
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The Elements by Xaithai Jul 19, 2013 6:03:28 GMT -5 |
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Daily Howler Any and all important announcements regarding the site and management will be placed here so you might want to check back often. |
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STAFF AUDITIONS by Xaithai Jul 18, 2013 16:44:26 GMT -5 |
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Q and A You got questions? We got answers! If you have a question please post it here and either a staff member or friendly member will answer it for you. |
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Activity Camp This is where the staff will check everyone's activity so be sure to check here at the beginning of every month. |
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A Legend is Born - 2 Viewing Here is where you can find everything you need to start your new adventure. |
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Biography Form by Xaithai Jul 7, 2013 19:44:44 GMT -5 |
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The Legend Begins!
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Census by Xaithai Aug 2, 2013 6:41:11 GMT -5 |
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Abandoned Souls For those of you who have too many characters to handle, have a character that is significant in your characters' lives that need to be played, or are too lazy to make your own character may look here and see what others have to offer. Please abide by their rules & regulations if they have any. |
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OFFICIAL NEEDED GODS by Xaithai Jul 9, 2013 15:38:14 GMT -5 |
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Birthing Den Here is where you will post when your characters decide to start families. |
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Litter Form by Xaithai Aug 3, 2013 11:57:15 GMT -5 |
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Tracking & Plotting This is where everyone may post their thread trackers and plot pages in order to keep tabs on their characters. ONE tracking thread per member and ONE plot thread per character. |
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Crystalspine Reaches This mighty mountain range once stood straight and tall, but as the realm transformed, so did the Reaches. The peaks now curve inward, pointing directly toward the Observatory and creating a concave and sheltered realm for younger pups to nurture their nascent powers and to grow accustomed to the warping energies of the land. The wolves here mine the peaks and use their fledgling magic to send large plinths of crystal to their patron. |
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Starwood Strand - 1 Viewing To stand inside of the Star Wood at night is to be embraced by an infinite universe. Along this former shoreline, the trees stretch skyward and grow taller than anywhere else. At night, they blossom and reveal millions of flowers winking in the moonlight like so many stars. It is a place for inspiration and thought. Many wolves discover their genius here, but many more become lost to the dangers hidden in its beauty. |
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Focal Point Once a low island, Focal Point now threatens to tower over even the Crystalspine Mountains. The earth here longs to join the sky, pulling upwards in cascading towers of rock and crystal. The vast energies at play affect the outer lands and make the skies a dangerous litter of resources sent in to feed the Observatory. The true threats, however, to those living here are the strange, alien creatures riding the meteors that rain upon the land. |
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The Observatory Sitting atop the highest reaches of Focal Point, the Observatory stands lonely, its Eye of Many Lenses staring deep into the darkest quadrants of space. Kraezavu broods by candlelight within as her frail paws feverishly scribble the knowledge of the cosmos into ancient tomes of countless pages. Forbidden words rolling off of enchanted tongues echo through the the archaic structure bound in runes formed through years of applied magical sciences. |
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The Wandering Contagion Like an expansive festering scar, the edges of the Filthy One's domain have taken on a border conquest of their own. Tendrils and membranes, thick and resilient, still creep into every pockmark and outcropping of land they can find. It will not be long until the encroachment begins to threaten foreign packs. |
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The Abiding Boneyard The arid, growing wastes that make up the majority of this land are broad and deadly, even for denizens hardened by biological adaptation. Few Death wolves make the trek from the thriving borderlands to the cauldron at the heart of the region, but those that do tell stories of travelers becoming lost for centuries, or even eternity. |
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Rotrock Rim - 1 Viewing It is said that the ring of this immense crater is both a welcome sight and bittersweet image of pilgrims who challenge themselves in the boneyard. As with the borderlands, life - if it can be called that - thrives here. The long-forgotten indigenous shrubs and trees now silhouette this sudden upturn of earth in their new forms: twisted, grotesque, and pulsing. Alien roots and branches converge in a writhing, pestilent garden that reaches and strains for its food source at the heart of the pit. |
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The Wyrmwound A veritable cauldron of disease, churned by Zekr herself, to design and release experimental strains of never-ending calamity. Even the wolves who settle along the crater's edge stay clear of this pustule lake, wary that any contact could wipe them out, or turn them into something monstrous. |
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The Shattered Plain - 1 Viewing A rocky, barren expanse of skittering stone and parched, packed dirt lined and featured with innumerable cracks. It is amongst the larger rocks that the wolves here choose to roost, away from the shards of dancing stone. The difficult labor required to dig and sustain a lair in the Plain is the worst of the area's challenges, however, making it an ideal training ground for those intending to carve a living in the more dangerous parts of ancient Wolfhome. |
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Greatwyrm's Breach The mighty break in the womb-shaped mountain range surrounding the Pillar, named for its visual allusion to the birthing of a new-born pup. It is said that the gorge reaching westward towards the sea housed the first packs, and the intricate series of networked caverns that dot it support this claim. A storied realm for wolfkind, many of the old lairs here are known for their murals and cave-paintings telling of the ancient feats performed by the Elemental Gods in the shaping of the world. |
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Cairnestone Rest - 1 Viewing Once an ancient burial ground, the Cairnestone Rest possesses the richest gem deposits in Wolfhome. Prospectors take care to avoid the imposing obelisks and standing stones, heeding well the warnings left for tomb robbers; however, in the digging of mines and expanding lairs, accidents can happen, and more than one pack has been driven from the area by skeletal wyrms. Creatures and wolves have been drawn to the battleground, calling for more to take arms either to defend their living and dead kin, or cull the intruders before too much harm is done. |
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The Pillar of the World The sorrowful, crumbling remains of the final vestiges of peace between the elemental flights. It is this monument alone that towered above the world, acting as the base of a great magical shield whose purpose was to protect the land from the roaming Shade, a devouring plague of darkness. Kaekro has existed here for time immemorial, both guarding and mourning the structure that once held his brothers and sisters together. |
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Emberglow Hearth In the northern region of fire, the magma vents are gentle and free of the volatile pressure troubling the rest of the realm. Small fiery pools form, attracting edible salamanders and fireflies and providing natural open-hearth furnaces, ideal for apprentice metalworking wolves. Able to supply both utility and sustenance in vast quantities, the Emberglow Hearth is a popular starting point for fledgeling packs. |
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Molten Scar From above, the Molten Scar appears as a fiery, violent wound gouged relentlessly into the landscape. It reaches eastward and is comprised of disjointed tectonic plates that crash thunderously into one another as they drift on the liquid rock. Rare metals are revealed in this back-and-forth exchange, and the open gaps are alive with wolves eager to plunder the veins before the next collision knocks the unclaimed ore into the melting pot below. |
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Blacksand Annex This obsidian coastline is blanketed in flowing lava and a scalding steam-mist at the water's edge. The land is fluid and soft: an open canvas - unmolded clay needing a crafter's hand. The Annex beckons to those packs eager to make a lasting impression on the landscape and thus to cement their places by Fikr's side. However, this builder's paradise is marred by inexplicable events and dreadful shapes moving deep in the pervasive mist. |
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The Great Furnace - 1 Viewing Anchored into the thick, glassy obsidian by immense drills, a mighty platform perches over the crater of the continent's largest and most active volcano. The intricate architecture is shrouded in a billowing cloud of ash and acrid smoke, but the glowing lava powering the forge workshop highlights the fire-tinged silhouettes of the furnaces and smelters furthering Fikr's efforts. |
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Frigid Floes - 1 Viewing This gleaming field of floes is a fleeting reminder of the former size and glory of the Southern Icefield, which once rivaled expanse of the northern continent. Recent warm weather and intrusions from the children of Fire and Lightning have contributed to the fractured landscape, each conflict pushing the puzzle pieces further apart. |
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Snowsquall Tundra - 1 Viewing The only pockets of what can pass for wildlife now huddle themselves into the brush of the tundra, which blankets the heart of the icefield. Dense evergreen forests skirt the mountain ridges, and many wolf packs huddle in wicker caves and huts nestled deep in the trees for the better part of each year. |
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Cloudscrape Crags - 1 Viewing This desolate string of mountains overlooks the frozen waste, and are among the tallest in the world. Even the hardiest of the ice wolves keep their packs safely below the harshness of the peaks, as those who have ventured upward never return. |
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The Fortress of Ends A frigid, unforgiving monument to the archaic past. From out of craggy, inhospitable terrain grow spires of impenetrable ice, covered in hoarfrost. Within these looming towers exist creatures, horrors, treasures, and even the ice pack's own denizens, trapped forever in unending preservation. And they are being watched. |
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Highland Scrub An arid stretch of land that can be considered the region's most docile area. Low shrubbery clings to life in a place where moisture is precious, and hundreds of species of lizard and carrion bird clamor for supremacy in the wind and heat. Cactus plants provide well-wandering wolves with enough water to find the next shady spot. |
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Carrion Canyon On the edge of a crackling thunderstorm, this great canyon carves the region in two, providing a natural defense for the packs that live among the mesas to the east. This large divide is nearly devoid of life, with only the bones and corpses of creatures long dead to remind travelers that the cross is plenty dangerous. |
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The Lightning Farm An impressive array of rods and spires, thrust into the static-charged, super-heated air. Atop these flats, lightning strikes these coils thousands of times an hour, providing energy to machines unseen. Hundreds of cables drape from mesa to mesa, like a vibrant, deadly spiderweb of concentrated energy. |
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Tempest Spire A large, central tower scraping the bottom of the storm clouds that scream and roar overhead. The air is deadly up here, torrents of powerful lightning clapping the metallic framework that holds this feat of technology together. It is from this conductor that Mu bellows instructions to his employees below. |
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Sundial Terrace Little is known about the original architects of the giant sundial, but many continue to study feverishly to understand its origins. Each summer, on the longest day of the year, wolves from all over the world gather around the monument and etch the outline of its giant shadow into the stone floors of the terrace, an activity that has been practiced since before the Life wolves ever settled. |
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Mirrorlight Promenade A massive, decorative expanse of ancient architecture, angled to perfectly line up with the rising and setting of the sun. Hundreds of crumbling pillars exist as totems to families and packs that call this platform home. Adolescent wolves practice fighting along its narrow walkways, and pups play in its many crevices and on its majestic stairwells. |
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The Hewn City A ruined, skeletal landscape of shattered structures, gripped by a shade that boggles even the Life pack's most studious archaeologists. In this broken city lay secrets that are too mysterious to unearth, and even the bravest wolves are given pause when approaching its haunted outskirts. |
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The Beacon of the Radiant Eye A crumbled, but welcoming tower that resides on the eastern seaboard. From this cliff, Choat watches and waits for any wolf that may be making a trip across the sea. It is an important vantage point; she can survey the golden rolling hills speckled with ruins and redwoods, and see everywhere the light touches. |
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Everbloom Gardens The lush, tropical growth of Everbloom Gardens entices the senses: beautiful tri-colored hummingbirds flit between blossoms, weaving a nectar-rich symphony in the brilliant flowers that blanket the forest floor and perfume the humid breeze. Succulent, low-hanging fruits grow ripe in trees on rivulets fed from deep pools of crystal-clear water. Fledgling pups can begin their journey in the relative safety of the low-growing flora. |
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The Gladeveins - 1 Viewing The Gladeveins contain a tiered structure of aqueducts and waterfalls running through fallen and hewn logs, a testament to the ingenuity of the woodland denizens. Water floods in controlled deluges, soaking the soil, washing clean the environment, and providing continual, refreshing sustenance for the tall timber forming the natural outer walls of the Viridian Labyrinth within. |
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Shrieking Wilds The dense, jungle overgrowth of the Shrieking Wilds cloaks the land in darkness even during the day, creating a haven for the nocturnal beasts leaping between boughs and swinging from thick, ropy vines. Ancient mossy trees, wrapt and bent around twisting footpaths, forever quake with activity above, and the air is astir with the bellows of hidden creatures. |
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The Behemoth - 1 Viewing An enormous tree at the heart of the maze. Some say that Kidon himself lives within its great trunk, while others believe that the tree itself is grown into his mighty flank. So colossally does it rise, that it is visible from nearly every horizon in the world, a reminder of the power of unbridled life. |
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Driftwood Drag Hollow, rotted logs line the banks of the river delta, the silty flow impeded further by haphazard dams of wood, bark, and leaf-litter stuck together. The fertile lands and abundance of food to be found in the region attract all manner of local wildlife, and wolves are no exception. Dens are routinely built using the natural dams, expanding heavily into above-ground wolfish habitats. |
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Wispwillow Grove If any part of this darkened land can be called beautiful, it is the grove. All manner of giant glowing fungi dot the terrain, providing the only light that does not fight its way through the murk that hangs above. Among these mushrooms, trickster wolves chase firebugs and faeries, content to capture some for the eerie lanterns that illuminate their hovels and caves. |
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Foxfire Bramble The gnarled, twisting shapes of the Foxfire Bramble are sinister against the moonlight, and provide excellent defense to the packs that have painstakingly dug themselves dens within. Beneath the crushing, thorny knots are some of the darkest places in the realm, and it is nearly impossible for even nocturnal creatures to see more than a few feet in front of them. |
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Forum of the Obscured Crescent A dirtied, muddied hovel, deliberately piled with debris from all the surrounding areas. It existed before the land was enveloped in shadow, constructed by an ancient civilization who, perhaps aware of its nature as a potent weapon against deception, built an open air temple around the pool. Aeroor now claims the Forum as his fortress, fouling the pool with spoils and junk, rendering it useless as a clairvoyant tool. |
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Tsunami Flats A becalmed coastal stretch of shoals and giant tidal pools. Wolves occupy the pools, burrowing into the loamy sand and shaping half-submerged underwater caves with their small, but growing magics. Sustenance, in the form of amphibious reptiles and fish, is abundant. Although seemingly a frontier, it is at these shores that the Water God is most able to protect her charges, employing tidal wave defenses to menace away aggressors. |
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Fishspine Reef - 1 Viewing The coral here roots deep into the dried marrow of gargantuan bones left behind from an ancient battle in a forgotten era. Whether these remains are of monstrous fish, wolves of yore, or something completely other, the Fishspine is crowded by a lost history, sunken artifacts, and drowned spirits. |
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Leviathan Trench The deepest part of the world. The sea beneath the sea is a treacherous and savage place possessing of an unforgiving undertow and precious little light. Many wonders are said to exist here - more relics of prehistory - shrouded, even from Gizoe's gaze, by a silty, unbroken twilight occupied by alien fish, and far worse. It is in the safety of the cliff faces that the packs dig their homes, and into the unknown that their bravest dare dive. |
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The Spiral Keep - 1 Viewing An immense conch, settled and pressed into the very bottom of the seabed. The pressure here is so intense, that the integrity of this mysterious structure is pressed to its limit, nearly imploding under the weight of the water churning overhead. Within this dreary coil, Gizoe bellows and moans her prophecies, which are carried to the surface by way of billions of tiny bubbles. |
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Zephyr Steppes The most peaceful place in all the world. Fledgling packs and families nestle within the bushes that line each grassy steppe, and calming breezes coax pups to learn to fight much earlier in their life than other wolves. These plots of terrain physically embody the first chapters of each wolf's rite to become closer to the sky. |
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Reedcleft Ascent - 1 Viewing The bridging test of wind wolf's aptitude towards adulthood is the Ascent, a series of reed-covered cliffs through which the strongest of the region's air currents pass. Each pillar is higher than the one before it, creating the illusion of a fractured slope. These stairs are separated by open air, and rushing rapids can be seen far, far below. |
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The Twisting Crescendo The final trial of Alamy's children is a powerful vortex on the western shore. This great storm has raged for thousands of years, and is said to be the residual effect of an ancient time in which the gods of air and ice quarreled. Torrents of angry air pull clouds in an aggressive spiral, and even the most adept wind wolves avoid the eye, a place from which many rarely return. |
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The Cloudsong - 1 Viewing A floating array of kites and platforms, crafted and maintained by the oldest clans in the region. Of the set, the largest kite resembles Alamy himself, his laughing visage constructed out of leather bladders and sturdy paper sails. Reed balconies and walkways connect each disc to the next, creating a giant slithering community in the sky. |
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Greetings! - 1 Viewing Well hello there! If you're as new as you appear [or just getting around to it] this is the place to introduce yourself to us so we can get to know you. Sub-board: Away |
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Chatter Board - 1 Viewing Talk about everything and anything. |
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Polls Survey says?! Here's where you can make polls about anything. |
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Gaming Get your game on! Play all those cool word, number, etc. forum games here and have fun. |
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Graphics Store Our lovely members and Graphics team are quite talented artists no? If you're in need of some avatars, signatures, thread templates, etc. this is the place to go. Each Graphics staff member have their own sub-boards to display their works. |
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Staff Lounge This is where we, the staff, discuss future plans for the site. |
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Switch Board Advertise your site here! Guest friendly! Please title your thread appropriately (site name, forum host). |
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Thread Morgue - 1 Viewing All dead, abandoned, and completed threads will be placed here. |
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